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Commander
No commander provided5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence405 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana14
Mana rocks5
Mana dorks1
Land ramp2
Tutors5
Draw engines3
Cantrips & burst draw5
Scry & Surveil2
Recursion1
Spot removal2
Stax & hate1
Protection5
Mana Acceleration+12ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands5
Taplands3
Basic lands2
Combat Damage Synergy: token package+2ⓘ
Synergy pieces2
Win conditions1
Sacrifice outlets11
Drain effects2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.7 → Bracket 4
Markers
Learn more →✓
Game changers 11
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
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+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.