Commander
6.7Β±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(468 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15β
Fast mana2
Mana dorks8
Land ramp2
Other acceleration1
Tutors12
Draw engines3
Recursion2
Value engines1
Spot removal5
Stax & hate3
Two-Color Powerhouse Lands (2)+7β
Mana Acceleration (13 sources)+3β
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands8
Taplands6
1 Combo(s) Detected (Consistency: 86%)+23β
Combat Damage Synergy: token package, 5 haste enablers, aristocrats engine+22β
Combo pieces4
Synergy pieces6
Win conditions1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more ββ
Power level 6.7 β Bracket 4
Threats90Consistency88Speed82
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
β
Game changers 1
βMass land denial β none
β2-card combo β none
βExtra turns β none
Themes10 total
Go-Wide / Weenies34 cards
34 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal22 cards
22 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.