Goal Amarant Coral Pump

Commander
RG
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence276 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15
Fast mana3
1+10
1R/G+3
1G+1
Mana rocks5
2+6
2+5
2+4
2+2
4+3
Mana dorks3
G+6
G+5
1G+4
Land ramp7
G+1
1G+6
1G+6
1G+5
1G+5
1G+5
2G+5
Other acceleration3
RG+2
3G+3
2GG+1
Other1
2RG+1
Tutors1
G+1
Draw engines5
1G+5
2G+3
3G+5
4+2
3GG+3
Cantrips & burst draw4
1R/G+3
2+2
2G+1
4GG+6
Recursion4
1R+1
GG+1
3R+3
+3
Value engines1
1+2
Counterspells2
R+7
2R+9
Spot removal4
G+1
XG+1
1G+1
2R+2
Board wipes2
3RR+1
8R+5
Protection14
G+1
XG+1
1G+7
2+6
2+5
1G+4
2+4
1R+3
2+1
1G+1
1G+1
GG+1
+2 more
Other1
2G+4
Mana Acceleration (21 sources)+11
Two-Color Mana Base (no fixing needed)+2
Dual & shock lands3
+6
+5
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands2
+3
+2
Basic lands2
+10
+13
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 2 damage multipliers+16
Synergy pieces8
G+2
G+2
1R+1
2GG+7
3R+3
3G+2
3GG+3
5G+2
Win conditions2
1R+1
3RR+1
Combat threats7
G+2
1G+2
1R+2
2G+1
2RG+4
2RG+1
2GG+1
Damage multipliers1
1R+1
Other1
1G+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2
Speed88Mana base75Interaction70

1.2 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes2 total

Voltron (Commander)16 cards

This deck is built around equipping or enchanting the commander for commander damage.

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Power Matters6 cards

6 power-matters cards. Convert creature power into damage, cards, or effects.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

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