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3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence198 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks2
Land ramp1
Treasure generators1
Minor treasure1
Other acceleration1
Commander Draw Engine+15ⓘ
Multi-Copy Redundancy+11ⓘ
Draw engines4
Cantrips & burst draw8
Scry & Surveil2
Recursion6
Value engines14
Synergy support1
Spot removal10
Stax & hate4
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands9
Taplands2
Basic lands2
Combat Damage Synergy+4ⓘ
Synergy pieces11
Win conditions1
Combat threats5
Enablers2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Graveyard/Reanimator14 cards
14 graveyard synergies. Use the graveyard as a second hand.
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Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.