Commander
3.5±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence218 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks6
Land ramp5
Other acceleration2
Commander Draw Engine (Leinore, Autumn Sovereign provides card draw)+15ⓘ
Tutors1
Draw engines8
Cantrips & burst draw3
Recursion1
Value engines9
Other2
Spot removal6
Board wipes2
Protection6
Mana Acceleration (16 sources)+6ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Dual & shock lands3
+5
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands2
+3
+2
Basic lands2
+10
+10
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers+25ⓘ
Synergy pieces4
Win conditions1
Combat threats13
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Consistency81Mana base75Threats75
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters22 cards
22 counter synergies. Grow your creatures over time for massive threats.
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Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.