Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence355 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration5
Treasure generators1
Draw engines11
Cantrips & burst draw3
Recursion3
Value engines3
Other1
Spot removal6
Board wipes2
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+3ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
+5
Dual & shock lands4
+5
+5
+4
+4
Premium utility lands1
+5
Utility lands4
+2
+2
+2
+2
Taplands7
+3
+2
+2
+2
Basic lands2
+9
+11
11 Combo Families (11 lines, Consistency: 40%)+52ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces8
Synergy pieces3
Win conditions4
Drain effects10
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats96Mana base75Speed65
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)17 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain37 cards
37 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Lifedrain20 cards
20 lifedrain effects. Drain opponents' life while gaining your own.
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