Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(247 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Mana rocks1
Land ramp3
Other acceleration3
Draw engines3
Cantrips & burst draw9
Recursion1
Counterspells3
Spot removal7
Stax & hate3
Protection6
Mono-Color Powerhouse Lands (3)+6ⓘ
Fetchlands3
Dual & shock lands1
Utility lands7
Taplands3
Basic lands1
Island+22
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces2
Synergy pieces1
Combat threats3
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Interaction74Mana base74Threats50
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.