Charix, the Raging Isle

3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(247 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
1 Combo(s) Detected (Consistency: 30%)+16
Combat Damage Synergy: 1 damage multiplier+4
Combo pieces2
Synergy pieces1
Token generators1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2
Interaction74Mana base74Threats50

0.9 above Bracket 1 ceiling (3)

0.6 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Voltron14 cards

14 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Stompy / Big Mana10 cards

10 high-impact creatures. Ramp into massive threats that dominate the board.

Stax8 cards

8 stax pieces. Tax and restrict opponents' resources while breaking parity.

Combos1 total