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HomeExplore decksCommanders
R

Kratos, God of War

viapasted list·Updated 46 days ago·8 views·

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Power level

3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence225 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana7
Mana rocks2
Land ramp2
Other acceleration1
Treasure generators6
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines3
Artifact/enchantment removal1
Spot removal2
Board wipes2
Stax & hate9
Protection6
Mono-Color Mana Base (no fixing needed)+24ⓘ
Mana Acceleration+3ⓘ
Premium utility lands1
Utility lands5
Basic lands1
Combat Damage Synergy: 2 extra combats, 2 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces7
Win conditions2
Combat threats3
Drain effects2
Token generators4

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2

0.6 above Bracket 1 ceiling (3)

1.4 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aggro16 cards

16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Token Strategy15 cards

15 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Voltron14 cards

14 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.