Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(359 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Mana rocks8
Land ramp1
Other acceleration6
Extra turns redundancy (6 effects)+10ⓘ
Draw engines5
Cantrips & burst draw6
Wheels1
Recursion2
Value engines2
Counterspells4
Spot removal7
Board wipes1
Protection3
Mana Acceleration (17 sources)+7ⓘ
Mono-Color Powerhouse Lands (2)+3ⓘ
Fetchlands1
Dual & shock lands1
Utility lands10
Taplands1
Basic lands1
Island+27
6 extra turn effects (tempo win condition)+20ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Tempo Control (lockout lethality)+5.4ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces3
Synergy pieces1
Win conditions2
Extra turns6
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.2 (Bracket 3)+Extra Turns→ Bracket 4
Threats88Mana base73Interaction70
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Voltron6 cards
6 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Extra Turns6 cards
6 extra turn effects. Chain turns together for overwhelming advantage.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.