Zul Ashur, Lich Lord

Commander
6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence465 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Fast mana4
1+10
1B+5
3+4
+9
Mana rocks5
2+6
2+2
2+1
3+3
3+1
Other acceleration1
4B+1
Treasure generators1
3B+3
Minor treasure1
B+2
Tutors7
1B+10
1B+8
1B+5
2+5
2B+7
2BB+3
4B+2
Draw engines5
B+2
BB+5
1B+3
2B+5
1BB+5
Cantrips & burst draw1
2+1
Scry & Surveil4
2+1
1B+1
2B+1
3BB+1
Recursion6
1+2
BB+2
2B+2
3B+1
5BBB+2
+3
Value engines3
2+1
3+3
3BBB+5
Artifact/enchantment removal1
1B+5
Spot removal3
1BB+2
1BB+2
2BB+2
Board wipes3
2B+8
2BB+5
3BB+2
Edict effects3
1B+3
2B+3
6B+2
Mono-Color Powerhouse Lands+13
Fetchlands1
+7
Dual & shock lands2
+4
+4
Premium utility lands1
+4
Utility lands7
2+1
+2
+2
+2
+2
+2
+2
Taplands1
2BB+2
Basic lands1
+23
3 Combo Families+33
Combat Damage Synergy+18
Commander Synergy+1
Combo pieces10
B+9
B+9
2+12
2+11
1B+5
3+11
3+7
3+6
3B+10
3BBB+6
Synergy pieces7
B+8
1B+7
1B+5
2B+5
2B+4
2B+3
+4
Win conditions1
3BB+6
Combat threats8
1BB+5
1BB+5
2B+5
1BB+2
2B+1
3B+2
3B+1
3BB+1
Drain effects1
1B+5
Token generators1
B+2
Reanimation1
2B+7
Alternate win strategies1
3+1
Other1
1+5

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.8+Game Changers 3 Bracket 3

1.8 above Bracket 2 ceiling (5)

0.2 below Bracket 4 threshold (7)

Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Zombie Tribal19 cards

19 zombie creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Lifegain11 cards

11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos6 total

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