Commander
9.2±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.7
High confidence631 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana10
Mana rocks8
Land ramp1
Treasure generators1
Commander Synergy+1ⓘ
Tutors5
Draw engines1
Cantrips & burst draw10
Scry & Surveil1
Recursion1
Value engines6
Other1
Counterspells9
Spot removal6
Board wipes2
Protection3
Mana Acceleration+9ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands6
Utility lands2
Taplands1
Basic lands3
7 Combo Families+55ⓘ
Combat Damage Synergy+4ⓘ
Combo pieces10
Synergy pieces3
Win conditions1
Alternate win strategies1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.2 → Bracket 5
0.2 above Bracket 4 ceiling (9)
Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →✓
Game changers 9
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Storm6 cards
6 storm synergies. Chain spells for exponential value.
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Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
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Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
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History9 snapshots
Grade
Power9.2→9.2—
BracketB5→B5
Vectors
Velocity
85→87
+2
Consistency
87→87
—
Interaction
93→92
-1
Efficiency
92→92
—
Lethality
94→94
—
Card Changes
Added (1)
Removed (1)
Grade
Power9.2→9.2—
BracketB5→B5
Vectors
Velocity
87→85
-2
Consistency
88→87
-1
Interaction
92→93
+1
Efficiency
92→92
—
Lethality
91→94
+3
Card Changes
Added (2)
Removed (2)
Combos:6→7+1
Grade
Power8.8→9.2+0.4
BracketB4→B5(+1)
Vectors
Velocity
87→87
—
Consistency
88→88
—
Interaction
90→92
+2
Efficiency
92→92
—
Lethality
91→91
—
Card Changes
Added (1)
Removed (1)
Grade
Power8.8→8.8—
BracketB4→B4
Vectors
Velocity
87→87
—
Consistency
88→88
—
Interaction
89→90
+1
Efficiency
92→92
—
Lethality
91→91
—
Card Changes
Added (1)
Removed (1)
Grade
Power8.8→8.8—
BracketB4→B4
Vectors
Velocity
87→87
—
Consistency
90→88
-2
Interaction
89→89
—
Efficiency
92→92
—
Lethality
91→91
—
Card Changes
Added (1)
Removed (1)
Grade
Power8.8→8.8—
BracketB4→B4
Vectors
Velocity
87→87
—
Consistency
88→90
+2
Interaction
89→89
—
Efficiency
92→92
—
Lethality
91→91
—
Card Changes
Added (1)
Removed (1)
Grade
Power8.7→8.8+0.1
BracketB4→B4
Vectors
Velocity
87→87
—
Consistency
88→88
—
Interaction
87→89
+2
Efficiency
92→92
—
Lethality
92→91
-1
Card Changes
Added (1)
Removed (1)
Grade
Power8.7→8.7—
BracketB4→B4
Card Changes
Added (1)
Removed (1)
Grade
Power8.7→8.7—
BracketB4→B4
Vectors
Velocity
87→87
—
Consistency
88→88
—
Interaction
87→87
—
Efficiency
91→92
+1
Lethality
92→92
—
Card Changes
Added (1)
Removed (1)