Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(322 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Other acceleration1
Commander Draw Engine (Wilhelt, the Rotcleaver provides card draw)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Tutors2
Draw engines4
Cantrips & burst draw4
Recursion4
Value engines2
Spot removal4
Graveyard hate2
Board wipes2
Edict effects1
Two-Color Mana Base (no fixing needed)+10ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands4
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+15ⓘ
Synergy pieces22
Win conditions1
Combat threats6
Sacrifice outlets3
Drain effects1
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Threats97Consistency79Mana base75
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Zombie Tribal25 cards
25 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.