Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(204 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks6
Other acceleration2
Treasure generators2
Cantrips & burst draw3
Value engines4
Counterspells2
Spot removal5
Artifact/enchantment removal1
Board wipes4
Stax & hate1
Protection7
Other1
5 Combo(s) Detected (Consistency: 26%)+28ⓘ
Combat Damage Synergy: 1 extra combat, 4 damage multipliers+22ⓘ
Combo pieces7
Synergy pieces2
Win conditions4
Combat threats6
Drain effects6
Damage multipliers2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+2-card combo→ Bracket 3
Threats92Interaction75Mana base70
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Burn18 cards
18 damage dealers. Burn opponents down with direct damage.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.