Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence183 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks9
Land ramp1
Other acceleration1
Treasure generators8
Draw engines3
Cantrips & burst draw12
Recursion9
Value engines7
Other2
Spot removal10
Board wipes6
Stax & hate6
Protection3
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
+5
+5
Utility lands4
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands1
+29
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+21ⓘ
Synergy pieces11
Win conditions1
Combat threats7
Sacrifice outlets2
Drain effects7
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Speed71Threats71Mana base70
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time you re-analyze or sync from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.