Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(565 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks8
Land ramp1
Other acceleration1
Treasure generators1
Commander Draw Engine (Deadpool, Trading Card provides card draw)+15ⓘ
Tutors4
Draw engines3
Cantrips & burst draw2
Wheels1
Recursion3
Value engines5
Counterspells2
Spot removal7
Artifact/enchantment removal1
Land destruction2
Board wipes2
Protection3
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands10
Taplands5
5 Combo(s) Detected (Consistency: 88%)+42ⓘ
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Combo pieces7
Synergy pieces3
Win conditions2
Combat threats1
Token generators6
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats97Mana base92Consistency86
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Clones9 cards
9 clone effects. Copy the best threats on the battlefield.