Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(356 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks11
Treasure generators1
Tutors1
Draw engines4
Recursion2
Value engines3
Control Strategy Bonus (13.8 interaction cards)+29ⓘ
Counterspells1
Spot removal4
Board wipes8
Stax & hate7
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands6
Premium utility lands3
Utility lands9
Taplands10
Tempo Control (lockout lethality)+7.8ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces1
Combat threats2
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base90Interaction84Speed51
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Forced Combat / Goad10 cards
10 forced combat effects. Make opponents attack each other.
Prison7 cards
7 prison effects. Lock opponents out of the game entirely.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.