Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(411 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana13
Mana rocks3
Other acceleration2
Treasure generators2
Low Land Count (26/27)+-3ⓘ
Tutors3
Draw engines4
Cantrips & burst draw2
Wheels1
Scry & Surveil1
Recursion1
Value engines4
Counterspells2
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate4
Protection2
Other1
Two-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Low Land Count (26/27)+-3ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands2
3 Combo(s) Detected (Consistency: 75%)+30ⓘ
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
Combo pieces6
Synergy pieces2
Win conditions3
Combat threats1
Sacrifice outlets5
Drain effects12
Reanimation1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats95Speed89Mana base75
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Burn19 cards
19 damage dealers. Burn opponents down with direct damage.
Storm12 cards
12 storm synergies. Chain spells for exponential value.