Commander
2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(151 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Mana rocks5
Mana dorks1
Land ramp11
Other acceleration4
Tutors2
Draw engines2
Cantrips & burst draw7
Recursion4
Value engines3
Counterspells1
Spot removal5
Graveyard hate1
Protection3
Mana Acceleration (21 sources)+11ⓘ
High Land Count (51)+-10ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands4
Taplands13
Combat Damage Synergy: token package, 1 haste enabler+4ⓘ
Synergy pieces1
Token generators1
Reanimation2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base82Speed67Consistency56
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Artifacts Matter5 cards
5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.