Commander
7.6±0.2
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence507 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Fast mana3
Land ramp4
Treasure generators1
Commander Draw Engine+10ⓘ
Tutors2
Draw engines3
Cantrips & burst draw2
Scry & Surveil1
Recursion7
+3
Value engines7
Artifact/enchantment removal1
Spot removal4
+5
Board wipes1
Stax & hate1
Edict effects1
Protection2
Two-Color Powerhouse Lands+13ⓘ
Fetchlands1
+8
Dual & shock lands5
+6
+5
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands6
+4
+3
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+10
+10
6 Combo Families+40ⓘ
Combat Damage Synergy+25ⓘ
Combo pieces9
Synergy pieces14
+4
+3
Win conditions1
Combat threats4
Drain effects2
Token generators9
Other5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.6 → Bracket 4
0.6 above Bracket 3 ceiling (7)
1.4 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
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2-card combo 3
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)16 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Legends Matter14 cards
14 legendary synergies. Legends in the deck grow stronger together.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.