2.9±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(167 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks3
Land ramp2
Other acceleration1
Treasure generators2
Draw engines9
Cantrips & burst draw3
Recursion1
Value engines14
Other1
Counterspells1
Spot removal5
Board wipes1
Stax & hate1
Protection4
Other1
Fetchlands3
Dual & shock lands14
Premium utility lands5
Utility lands5
Taplands1
Other1
Combat Damage Synergy: token swarm strategy, 5 token doublers, 1 extra combat, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces8
Win conditions1
Combat threats9
Sacrifice outlets1
Token generators2
Reanimation1
Other2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Mana base94Threats57Speed49
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters32 cards
32 counter synergies. Grow your creatures over time for massive threats.
Legends Matter26 cards
26 legendary synergies. Your legends grow stronger together.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.