Commander
7.5±0.4
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(563 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp4
Commander Synergy (1 groups)+6ⓘ
Tutors7
Draw engines10
Cantrips & burst draw2
Recursion2
Value engines4
Counterspells4
Spot removal9
Artifact/enchantment removal1
Board wipes2
Stax & hate3
Protection4
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands5
Taplands3
Other1
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Commander Synergy (2 groups)+16ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers+14ⓘ
Combo pieces2
Synergy pieces3
Win conditions3
Combat threats1
Token generators1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Consistency94Interaction92Mana base89
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.