Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence328 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana dorks2
Treasure generators3
Minor treasure1
Commander Draw Engine+10ⓘ
Draw engines7
Cantrips & burst draw13
Scry & Surveil1
Recursion1
Value engines8
Control Strategy+30ⓘ
Counterspells12
Artifact/enchantment removal3
Spot removal8
Board wipes3
Stax & hate4
Protection4
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands4
Taplands5
Basic lands2
6 Combo Families+35ⓘ
Combat Damage Synergy+14ⓘ
Combo pieces11
Synergy pieces1
Combat threats2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1+2-card combo 10→ Bracket 3
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 10
Minimum Bracket 3
7 combos excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Counter Control12 cards
12 counterspells. Control the stack and protect key win conditions.
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Tap / Untap12 cards
12 tap/untap synergies. Generate extra value from activated abilities.
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Legends Matter9 cards
9 legendary synergies. Legends in the deck grow stronger together.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.