Red Death

Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence328 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana dorks2
Treasure generators3
Minor treasure1
Commander Draw Engine+10
Draw engines7
Cantrips & burst draw13
Scry & Surveil1
Recursion1
Value engines8
Control Strategy+30
Counterspells12
Artifact/enchantment removal3
Spot removal8
Board wipes3
Stax & hate4
Protection4
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands4
Taplands5
Basic lands2
6 Combo Families+35
Combat Damage Synergy+14
Combo pieces11
Synergy pieces1
Combat threats2
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1+2-card combo 10 Bracket 3

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

Game changers 3
Minimum Bracket 3
2-card combo 10
Minimum Bracket 3
7 combos excluded — missing prerequisites
Mass land denial — none
Extra turns — none

Themes3 total

Counter Control12 cards

12 counterspells. Control the stack and protect key win conditions.

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Tap / Untap12 cards

12 tap/untap synergies. Generate extra value from activated abilities.

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Legends Matter9 cards

9 legendary synergies. Legends in the deck grow stronger together.

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Combos32 total

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History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.