Commander
3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(180 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana13
Mana rocks1
Land ramp2
Other acceleration3
Draw engines2
Cantrips & burst draw3
Value engines5
Spot removal3
Artifact/enchantment removal1
Board wipes3
Stax & hate2
Protection3
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (21 sources)+11ⓘ
Basic lands1
Mountain+36
2 Combo(s) Detected (Consistency: 28%)+19ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 1 damage multiplier+12ⓘ
Synergy pieces3
Win conditions11
Combat threats4
Drain effects4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+2-card combo→ Bracket 3
Threats85Speed81Mana base70
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
Group Slug9 cards
9 group slug effects. Damage everyone equally, then break parity.
Storm8 cards
8 storm synergies. Chain spells for exponential value.