Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(424 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana1
Mana rocks1
Other acceleration7
Treasure generators1
Commander Synergy (1 groups)+6ⓘ
Tutors1
Draw engines8
Cantrips & burst draw2
Recursion2
Value engines3
Spot removal9
Board wipes2
Stax & hate4
Mono-Color Powerhouse Lands (4)+15ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands7
Taplands5
Basic lands1
Plains+23
Combat Damage Synergy: token swarm strategy, 5 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces3
Win conditions4
Combat threats7
Token generators4
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats92Interaction89Mana base80
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Angel Tribal21 cards
21 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain21 cards
21 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.