Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(515 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana18
Mana rocks3
Other acceleration2
Treasure generators1
Tutors1
Cantrips & burst draw8
Wheels6
Recursion2
Counterspells2
Spot removal3
Board wipes5
Stax & hate1
Mana Acceleration (24 sources)+14ⓘ
Mono-Color Powerhouse Lands (2)+8ⓘ
Fetchlands5
Premium utility lands1
Utility lands4
Basic lands1
Mountain+16
3 Combo(s) Detected (Consistency: 47%)+25ⓘ
Combat Damage Synergy: 4 extra combats, 2 damage multipliers+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+5ⓘ
Combo pieces8
Synergy pieces3
Win conditions5
Drain effects2
Extra turns2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Speed97Threats94Mana base85
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
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Mass land denial (1)
✓2-card combo
✓
Extra turns (1)
Themes10 total
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Group Slug10 cards
10 group slug effects. Damage everyone equally, then break parity.
Wheels8 cards
8 wheel effects. Refill your hand while disrupting opponents.