Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(291 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp2
Other acceleration2
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (1 groups)+9ⓘ
Draw engines9
Cantrips & burst draw6
Recursion3
Value engines9
Other1
Spot removal5
Artifact/enchantment removal1
Stax & hate2
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands19
Taplands3
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 5 tribal lords, 1 haste enabler, 5 evasion enablers+25ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces2
Synergy pieces13
Win conditions2
Combat threats7
Token generators2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 2
Threats92Consistency88Mana base80
1.5 above Bracket 1 ceiling (3)
0.0 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Tribal (Commander)11 cards
This deck is built around creature type synergies.
Merfolk Tribal27 cards
27 merfolk creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.