Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(229 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Treasure generators1
Draw engines4
Cantrips & burst draw9
Value engines1
Counterspells4
Spot removal7
Graveyard hate1
Stax & hate1
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands6
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Interaction80Mana base73Consistency44
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.