Commander
6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(459 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks4
Other acceleration1
Treasure generators1
Commander Draw Engine (Nekusar, the Mindrazer provides card draw)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines15
Cantrips & burst draw4
Wheels4
Recursion2
Control Strategy Bonus (19.6 interaction cards)+30ⓘ
Counterspells3
Spot removal9
Board wipes3
Stax & hate12
Protection1
Fetchlands3
Dual & shock lands8
Premium utility lands4
Utility lands3
Taplands4
7 Combo Families (7 lines, Consistency: 70%)+46ⓘ
Commander Synergy (3 groups)+17ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces7
Synergy pieces2
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects5
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 3
Threats93Mana base89Consistency87
-0.4 below Bracket 4 threshold (6.5)
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Stax (Commander)11 cards
This deck uses resource denial and disruption to slow opponents down.
Group Hug11 cards
11 group hug effects. Help everyone while secretly advancing your plan.
Discard9 cards
9 discard synergies. Empty opponents' hands while gaining value.