Commander
3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence250 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Other acceleration4
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines7
Cantrips & burst draw13
Recursion1
+2
Value engines1
Other2
Counterspells2
Spot removal9
Artifact/enchantment removal1
Board wipes2
Protection8
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
+8
+8
+5
Dual & shock lands6
+6
+6
+4
+4
+4
+4
Premium utility lands4
+6
+5
+5
+4
Utility lands7
+3
+2
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands3
+4
+3
+4
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces6
Combat threats6
Sacrifice outlets1
Drain effects2
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base88Interaction79Consistency73
0.8 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tribal (Commander)11 cards
This deck is built around creature type synergies.
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Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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