Commander
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(242 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp8
Treasure generators4
Draw engines2
Cantrips & burst draw7
Recursion1
Counterspells4
Spot removal9
Board wipes1
Stax & hate1
Two-Color Mana Base (no fixing needed)+30ⓘ
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Premium utility lands1
Utility lands3
Combat Damage Synergy: 2 evasion enablers+6ⓘ
Synergy pieces9
Win conditions1
Combat threats14
Token generators5
Clone effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 3
Interaction85Threats81Mana base75
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Blink/Flicker20 cards
20 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Clones12 cards
12 clone effects. Copy the best threats on the battlefield.
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.