Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence411 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana6
Mana dorks5
Land ramp4
Other acceleration3
Treasure generators3
Minor treasure1
Draw engines5
Cantrips & burst draw1
Recursion2
Value engines1
Counterspells2
Spot removal3
Board wipes3
Stax & hate2
Protection2
Mana Acceleration+7ⓘ
Dual & shock lands5
Premium utility lands4
Utility lands8
Taplands2
Basic lands3
Combat Damage Synergy+25ⓘ
Synergy pieces22
Win conditions2
Combat threats2
Drain effects3
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8+Game Changers 1→ Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)18 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.