Commander
2.1±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(97 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Land ramp1
Cantrips & burst draw4
Spot removal11
Graveyard hate1
Protection4
Two-Color Mana Base (no fixing needed)+11ⓘ
Fetchlands3
Premium utility lands2
Taplands6
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.1 → Bracket 1
Mana base75Interaction39Speed26
1.1 above Bracket 0 ceiling (1)
0.9 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.