Commander
4.2±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Medium confidence(275 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks6
Other acceleration1
Treasure generators2
Commander Draw Engine (Red Death, Shipwrecker provides card draw)+10ⓘ
Draw engines6
Cantrips & burst draw5
Wheels1
Recursion1
Value engines4
Counterspells4
Spot removal3
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+12ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands2
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Win conditions2
Combat threats1
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Consistency80Mana base75Interaction60
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Hatebears5 cards
5 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.