Commander
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(284 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks8
Land ramp4
Other acceleration1
Treasure generators1
Draw engines8
Cantrips & burst draw3
Recursion1
Counterspells2
Spot removal7
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands1
Utility lands5
Taplands2
Combat Damage Synergy: token swarm strategy, 4 token doublers, 5 haste enablers, 5 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces2
Win conditions3
Combat threats7
Token generators3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.3 (Bracket 2)+Game Changers→ Bracket 3
Mana base84Threats75Speed71
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters29 cards
29 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.