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HomeExplore decksCommanders
WG

Aren’t I Enchanting? (duplicated from cager)

viaMoxfieldMoxfield·Updated 46 days ago·13 views·

Power level

5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence356 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana dorks1
Land ramp7
Other acceleration6
Tutors2
Draw engines10
Cantrips & burst draw2
Recursion2
Value engines2
Artifact/enchantment removal1
Spot removal10
Board wipes1
Protection3
Mana Acceleration+6ⓘ
Two-Color Mana Base (no fixing needed)+3ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands6
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces2
Win conditions6
Combat threats1
Token generators3
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Enchantress20 cards

20 enchantment synergy cards. Deck rewards you for casting enchantments.

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Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

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+1/+1 Counters10 cards

10 counter synergies. Grow your creatures over time for massive threats.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.