Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(351 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp2
Other acceleration1
Treasure generators1
Commander Draw Engine (Shabraz, the Skyshark provides card draw)+10ⓘ
Draw engines18
Cantrips & burst draw7
Wheels1
Value engines1
Counterspells4
Spot removal6
Board wipes1
Stax & hate8
Protection1
Two-Color Mana Base (no fixing needed)+15ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands7
Taplands1
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combo pieces3
Synergy pieces8
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats80Consistency77Interaction75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Group Hug14 cards
14 group hug effects. Help everyone while secretly advancing your plan.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Prison4 cards
4 prison effects. Lock opponents out of the game entirely.