Commander
3.2±0.7
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(188 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp3
Other acceleration3
Draw engines6
Cantrips & burst draw2
Recursion3
Value engines3
Spot removal10
Stax & hate1
Protection5
Mono-Color Mana Base (no fixing needed)+17ⓘ
Mono-Color Powerhouse Lands (1)+4ⓘ
Fetchlands1
Premium utility lands1
Utility lands7
Basic lands1
Forest+26
Combat Damage Synergy: token package, 1 haste enabler, 5 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions1
Combat threats3
Sacrifice outlets1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Threats76Mana base70Consistency59
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Deathtouch26 cards
26 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Proliferate12 cards
12 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.