Fynn, the Fangbearer

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Commander
2.5±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence130 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve+15
Fast mana1
Mana rocks2
Mana dorks3
Land ramp4
Other acceleration1
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw2
Recursion4
Value engines2
Other1
Spot removal16
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+26
Mana Acceleration+1
Fetchlands1
Utility lands3
Basic lands1
Synergy pieces3
Win conditions1
Combat threats20
Sacrifice outlets1
Token generators1
Group slug1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Deathtouch31 cards

31 deathtouch synergies. Small creatures that kill anything they touch.

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Go-Wide / Weenies23 cards

23 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aggro10 cards

10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.