Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(340 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (67% CMC 5+)+-10ⓘ
Mana dorks7
Land ramp11
Other acceleration3
Commander Draw Engine (Selvala, Explorer Returned provides card draw)+10ⓘ
Tutors2
Draw engines4
Cantrips & burst draw1
Recursion3
Spot removal5
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate8
Mana Acceleration (21 sources)+11ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands1
Utility lands6
Taplands4
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 5 evasion enablers+25ⓘ
1 extra turn effect+5ⓘ
Synergy pieces1
Win conditions9
Combat threats3
Token generators3
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base87Threats83Interaction71
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Stompy / Big Mana32 cards
32 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Angel Tribal8 cards
8 angel creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.