Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(458 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp3
Other acceleration2
Treasure generators2
Tutors3
Draw engines8
Cantrips & burst draw4
Value engines4
Counterspells3
Spot removal4
Board wipes3
Stax & hate2
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands7
Premium utility lands6
Utility lands13
6 Combo(s) Detected (Consistency: 83%)+45ⓘ
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 1 damage multiplier+22ⓘ
Combo pieces6
Synergy pieces2
Win conditions4
Combat threats5
Drain effects1
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats91Mana base90Consistency79
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion15 cards
15 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.