NANAKI

Commander
2.1±0.65
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence95 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
1+10
Mana rocks1
3+1
Mana dorks4
G+6
1G+2
1G+2
2G+3
Other acceleration4
2GG+5
2RR+5
2GG+2
2GG+2
Low Land Count−75
Draw engines1
1G+1
Cantrips & burst draw1
4GG+2
Recursion1
1R+1
Value engines11
1G+2
1G+2
1G+2
2G+3
2G+2
2G+2
1RG+2
2GG+6
3R+4
2RG+2
3RG+5
Synergy support3
2G+1
2G+1
2G+1
Counterspells1
2R+9
Spot removal1
2G+1
Board wipes1
4GG+4
Stax & hate3
R+1
2R+6
1RG+5
Protection2
XG+2
2+4
Two-Color Mana Base+130
Low Land Count−75
Utility lands1
+2
Combat Damage Synergy+25
Synergy pieces11
G+4
1G+4
1G+2
2G+4
X2G+2
2G+1
2RR+5
3G+4
2RG+4
2RG+2
4G+4
Win conditions2
1G+2
1G+1
Combat threats10
2+2
2RR+2
3G+2
2GG+1
3R+1
5+3
3GG+2
4RR+2
5R+2
5GG+2
Damage multipliers2
1R+1
2G+1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 2.1 (Bracket 1)+Mass Land Denial Bracket 4
Mass land denial 1
Minimum Bracket 4
Game changers — none
2-card combo — none
Extra turns — none

Themes7 total

Voltron11 cards

11 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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+1/+1 Counters25 cards

25 counter synergies. Grow creatures over time for massive threats.

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Aggro8 cards

8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.