Commander
5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(368 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks1
Mana dorks1
Other acceleration5
Treasure generators3
Other2
Tutors1
Draw engines8
Cantrips & burst draw3
Recursion1
Value engines8
Other1
Counterspells5
Spot removal7
Artifact/enchantment removal1
Board wipes4
Stax & hate1
Protection6
Two-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands12
5 Combo Families (5 lines, Consistency: 53%)+34ⓘ
Combat Damage Synergy: token package, 1 extra combat, 3 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces7
Synergy pieces10
Win conditions1
Combat threats7
Sacrifice outlets1
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats94Interaction88Mana base83
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Artifacts Matter21 cards
21 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Voltron18 cards
18 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.