Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence396 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks7
Other acceleration3
Other1
Draw engines5
Cantrips & burst draw4
Wheels1
Scry & Surveil1
Recursion4
Value engines2
Counterspells3
Spot removal8
Board wipes3
Stax & hate3
Protection5
Two-Color Mana Base+10ⓘ
Two-Color Powerhouse Lands+1ⓘ
Fetchlands2
+5
+5
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands8
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+9
+9
1 Combo Family+14ⓘ
Combat Damage Synergy+8ⓘ
Commander Synergy+2ⓘ
Combo pieces4
Synergy pieces6
Win conditions4
Combat threats3
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8+Game Changers 2→ Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 2
1 combo excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter9 cards
9 legendary synergies. Legends in the deck grow stronger together.
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Graveyard (Commander)6 cards
This deck uses the graveyard as a primary resource.
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