Runo Stromkirk

Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence396 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10
Fast mana1
1+10
Mana rocks7
2+6
2+5
2+5
2+4
2+4
2U+6
3+1
Other acceleration3
U+4
3UU+1
8UU+1
Other1
4+2
Draw engines5
U+9
BB+5
2U+10
5+3
5UU+3
Cantrips & burst draw4
U+2
1B+3
3U+6
3UU+1
Wheels1
2U+5
Scry & Surveil1
U+1
Recursion4
2B+5
1UB+4
2B+2
5BB+2
Value engines2
B+3
2U+2
Counterspells3
U+8
UU+8
1U+6
Spot removal8
1B+5
1U+4
1B/PB/P+3
2UU+7
2BB+2
5UU+2
6UU+14
6UU+6
Board wipes3
1U+8
2B+8
2BB+5
Stax & hate3
2+5
1U+1
5UUU+3
Protection5
2+6
2+4
3+2
3UU+1
5UU+2
Two-Color Mana Base+10
Two-Color Powerhouse Lands+1
Fetchlands2
+5
+5
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands8
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+9
+9
1 Combo Family+14
Combat Damage Synergy+8
Commander Synergy+2
Combo pieces4
1+4
1B+10
5UU+10
6UU
Synergy pieces6
B+8
2+7
2B+3
4+4
9+4
8UU+1
Win conditions4
U+1
5+2
5UUU+2
7BB+6
Combat threats3
3UUB+9
5UU+2
5UUU+2
Token generators1
3U+4
Other1
U+3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8+Game Changers 2 Bracket 3

0.8 above Bracket 2 ceiling (5)

1.2 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
2-card combo 2
1 combo excluded — missing prerequisites
Mass land denial — none
Extra turns — none

Themes5 total

Stompy / Big Mana15 cards

15 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends Matter9 cards

9 legendary synergies. Legends in the deck grow stronger together.

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Graveyard (Commander)6 cards

This deck uses the graveyard as a primary resource.

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Combos2 total

  • +
  • +
    Missing prereqs