Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence338 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks2
Land ramp3
Other acceleration2
Draw engines7
Cantrips & burst draw3
Value engines4
Other4
Counterspells2
Spot removal4
Board wipes1
Stax & hate1
Protection10
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands6
+6
+6
+6
+5
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+2
+10
+3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 38%)+17ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces2
Synergy pieces12
Win conditions2
Combat threats7
Sacrifice outlets1
Token generators8
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats94Mana base83Interaction76
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Tribal (Commander)18 cards
This deck is built around creature type synergies.
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Human Tribal21 cards
21 human creatures detected. Tribal synergies can create powerful board states.
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Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
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