Commander
8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Primary win line:Go-wide combat finish
High confidence(588 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+15ⓘ
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks7
Mana dorks4
Land ramp4
Other acceleration9
Treasure generators2
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors3
Draw engines10
Cantrips & burst draw4
Recursion1
Value engines6
Counterspells4
Spot removal5
Graveyard hate1
Board wipes3
Stax & hate1
Protection4
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Synergy pieces3
Win conditions1
Combat threats1
Drain effects1
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.0 → Bracket 4
Mana base98Speed95Consistency86
1.5 above Bracket 3 ceiling (6.5)
0.5 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stax6 cards
6 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.