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HomeExplore decksCommanders
RG

Toph

viaMoxfieldMoxfield·0 views·1h ago

Power level

4.3±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence263 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+1ⓘ
Fast mana3
Land ramp15
Other acceleration3
Treasure generators1
Commander Synergy+1ⓘ
Draw engines2
Cantrips & burst draw8
Recursion2
Value engines7
Artifact/enchantment removal3
Graveyard hate1
Land destruction2
Protection6
Mana Acceleration+10ⓘ
Two-Color Powerhouse Lands+3ⓘ
Fetchlands3
Premium utility lands1
Utility lands10
Taplands3
Basic lands2
Combat Damage Synergy+25ⓘ
3 Combo Families+22ⓘ
Commander Synergy+1ⓘ
Combo pieces4
Synergy pieces7
Win conditions1
Combat threats1
Sacrifice outlets1
Token generators2
Group slug3
Enablers2
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2

1.3 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

LandfallCore (13 cards)

13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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+1/+1 CountersCore (10 cards)

10 counter synergies. Grow creatures over time for massive threats.

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BurnCore (9 cards)

9 damage dealers. Burn opponents down with direct damage.

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Combos3 total

  • 3-card combos · 3
  • ++
    Card that Earthbends
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    Card that Earthbends
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    Card that Earthbends