Commander
7.0±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence483 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Mana dorks3
Land ramp9
Other acceleration1
Treasure generators3
Commander Draw Engine (Ms. Bumbleflower provides card draw)+18ⓘ
Draw engines10
Cantrips & burst draw9
Recursion1
Value engines1
Control Strategy Bonus (25.2 interaction cards)+30ⓘ
Counterspells6
Spot removal11
Board wipes1
Stax & hate4
Protection5
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
+8
+8
Dual & shock lands9
+6
+6
+6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
Basic lands2
+5
+7
3 Combo Families (3 lines, Consistency: 40%)+24ⓘ
Combat Damage Synergy: 1 extra combat, aristocrats engine+14ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces5
Synergy pieces1
Win conditions1
Combat threats1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction91Mana base89Consistency85
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
,,,,
Cantrips9 cards
9 cantrips. Cheap spells that replace themselves for velocity.
,,,,