Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence352 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (40% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Land ramp4
Other acceleration5
Treasure generators3
Other1
Commander Synergy (1 groups)+2ⓘ
Draw engines3
Cantrips & burst draw6
Recursion2
+1
Value engines8
Spot removal14
Board wipes2
Protection1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
+8
+5
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+3
+3
+2
+2
Basic lands3
+5
+6
+3
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces6
Win conditions4
Combat threats13
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base86Threats83Speed82
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Dragon Tribal29 cards
29 dragon creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.