Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(202 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Mana rocks4
Mana dorks1
Draw engines2
Cantrips & burst draw8
Recursion1
Counterspells4
Spot removal9
Graveyard hate1
Board wipes1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
Taplands6
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler+9ⓘ
Tempo Control (lockout lethality)+7.4ⓘ
Combat threats2
Drain effects2
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Consistency75Interaction66Mana base56
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Chaos15 cards
15 chaos effects. Embrace randomness with coin flips and dice rolls.
Cascade14 cards
14 cascade/discover effects. Cast spells for free off the top.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.