Commander
No commander provided5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(362 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks3
Land ramp3
Other acceleration3
Tutors2
Draw engines9
Cantrips & burst draw2
Recursion4
Value engines2
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate2
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands10
Taplands2
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 evasion enablers, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combo pieces2
Synergy pieces2
Win conditions2
Combat threats4
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base88Speed83Threats83
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Enchantress18 cards
18 enchantment synergy cards. Deck rewards you for casting enchantments.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.